Wizardry: What is “consistency?”

Wizardry was an old series of RPGs. The first one was released in 1981 as a simple dungeon crawler created by students. From there it exploded and kept going for two decades with the last game, Wizardry 8, coming out in ’01. Unless you want to count all the spin-offs, which have kept going with an online MMO being the most recent. Its servers shut down after a year or two though. About halfway into the franchise’s life cycle there was an OVA. It was brought to us by TMS Entertainment. You may remember them from Kyougoku Natsuhiko: Kousetsu Hyaku Monogatari, Glass no Kamen & Magic Knight Rayearth. So, how did they handle this classic RPG franchise? I’m guessing based on my track record of them that it was kind of middling. After all, the best series I’ve looked at was the slice of life drama, Glass no Kamen while the more fantasy-based ones have been rather mediocre or just all right. But maybe this one is better, or worse, than the works I’ve seen from them before. Let’s take a look.

Wizardry.png

Story:

The narrative is simple enough. There’s a dungeon with ten floors. Adventurers travel through the floors, save for the tenth, and they gather treasures. The tenth is avoided because that’s where the big bad lurks and no group of adventurers wants to risk dealing with him. He hates adventurers getting on his lawn. Our protagonists are a party of three, not that kind, made up of Shin, Alex & Hawkwind. They’re going to search for some treasures when they encounter the elderly Joeza and his apprentice Albert. The two of them are planning to take on the big bad Werdna and they need help.

To be fair, that is basically the plot of the first Wizardry game. You create your party, go through the dungeon to try and reach the tenth floor and beat the big bad. Nice of them to leave that intact for the fans. That being said, there are some problems with the execution. The big one is consistency. Initially, our intrepid threesome, not that kind, decline to help Joeza and Albert because it’s not worth the risk. This is followed by them almost immediately changing their minds for paper-thin reasons. Why even have them decline under those circumstances? There’s also a fight scene where their enemy uses a sword beam and its impact varies for no apparent reason. One person gets their arm cleaved off. Then it hits a couple other people and they just get knocked back. Now, in a game you could call this the result of a poor saving throw but in an OVA that’s supposed to have a cohesive narrative, it just makes no sense. The series also suffers from being largely mindless action. It pretty much dumps its exposition at the start and then moves into a bunch of fight sequences. I know you aren’t going to manage much in less than an hour of running time, but you couldn’t have cut down on the action to strengthen the story a bit? Maybe do a better job with the main trio changing their minds?

Characters:

The characters are pretty much a generic fantasy group. Now, in the game you make your own characters. So, it’s not like they had any really well developed characters to work with. The problem is, again, the lack of consistency. It takes the characters from being kind of flat archetypes and downgrades them into kind of flat archetypes with confused motivations. It doesn’t help that Shiela, our token lady for the series, suffers from a great personal tragedy by having it barely impact her. Huzzah for character reactions, or lack thereof, that remove any potential impact that the events of this series could have had.

Art:

For an early 90s anime, the artwork is pretty average. It doesn’t look good by the standards of the time, nor does it hold up particularly well, but I can’t say it looks bad. There are some awkward moments. Alex gets bitten by a zombie and poisoned but his metal boot shows absolutely no sign of damage and you have to wonder how he’s actually injured in that situation. Did the zombie’s mouth phase through his armour and get his flesh while leaving the armour intact? I don’t recall the zombies in Wizardry having the powers of Kitty Pryde but maybe I’m just forgetting about that.

Wizardry1.png

Sound:

The acting in this is passable. The cast is pretty solid featuring the same actors who voiced Zoisite (Sailor Moon), Alex Louis Armstrong (Fullmetal Alchemist), Will A. Zeppeli (JoJo), Netero (Hunter x Hunter), Piccolo (Dragonball) & Chief Nakamura (Ghost in the Shell.) Unfortunately, the fact that they’re voicing wholly bland characters prevents them from really showing their abilities. They still do just fine, though. The music is all right. Not good, but decent enough.

Ho-yay:

Honestly, none of the characters have strong enough dynamics to have romantic tension. Ho-yay or otherwise.

Final Thoughts:

I will give Wizardry credit for making a genuine effort to capture the narrative of the first game in the franchise. Unfortunately, they couldn’t be bothered to develop the characters well and the general problems with consistency hurt the series. It winds up being, while not bad, a below average fantasy work. My final rating is going to be a 4/10. If you’re a huge fan of Wizardry or you just want a quick, action heavy fantasy story, consider giving it a try. Otherwise, I don’t recommend it. Next week will be Kemono Friends.

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