Shigofumi: Good in Concept

Shigofumi was created by Yuzawa Tomoro and written by Okouchi Ichiro under J.C. Staff Studio in 2008. How well does it hold up when compared to their other works? Let’s find out.

Story:

Our heroine, Fumika, is a postman but not an ordinary one. She delivers Shigofumi, the final memento of the dead delivered to the world of the living, usually in the form of a letter. That’s a good sign to start with. It is an intriguing idea and could make for a really good episodic title on the level of Petshop of Horrors. Unfortunately, the concept isn’t taken full advantage of. A lot of the episodes deal, at least in part, with Fumika and unraveling what happened to get her in the position she’s in. By itself, that wouldn’t be a huge problem. Sure, it would be an odd decision but a major underlying story could work if it was well told. What makes it a huge problem is that Fumika’s story is boring, predictable and not very well handled. The ultimate payoff is a letdown too.

I will say, to the series’ credit, most of the time the episodes that focus more on the concept and have a lot less of Fumika’s generic tale are really good. The one about the game designer, the bullying episode and the story of a tennis player who receives a shigofumi from her estranged mother are all really good. The first three episodes, before they really get into Fumika’s story, are good too. Just not as strong as those three.

Now, there is some really serious content about abuse, suicide, and sexual exploitation. Some of it is well handled, some of it, not so much. So you may want to consider that before deciding whether or not to watch it.

Characters:

You know how some episodic anime have a problem with under-developed one-shot characters but have really developed and complex reoccurring characters? Oddly enough, Shigofumi has the opposite problem. The reoccurring characters are exceedingly bland and underwritten. In contrast, a lot of the really good episodes that deal more with the concept follow the characters who are important to the story and really take the time to flesh them out, give them verisimilitude and they even develop with their own miniature story arcs. Which leaves me with the same question I had when I watched Shingeki no Kyojin, if the writer can clearly write characters then why are the main focus characters so cliched and drab? Oh, and expect the pop culture idea of dissociative identity disorder to pop up. Although Shigofumi, like Akuma no Riddle, has enough fantastical elements that it doesn’t come across as out of place.

Art:

The artwork is okay. The character designs, backgrounds, and action are all pretty decent. They aren’t anything grand or amazing but they do their job just fine.

Sound:

The cast is a bit more mixed. While there really aren’t any people in the cast who can’t act, there are a lot of stale characters. Which leads to some actors, like Asano Masumi, Ueda Kana, Terashima Takuma and Chiba Saeko to deliver really stagnant performances. In contrast you get some really strong performances from the actors voicing side characters who show up once or twice. Iwanaga Tetsuya, Hirakawa Daisuke Okano Kousuke, Kitamura Eri & Arai Satomi all do very well in the little screen time they get. The music is pretty good too.

Ho-yay:

There’s a little bit. The episode about the tennis player happens to also feature her girlfriend in a prominent role. Their relationship is pretty cute too.

Final Thoughts:

Shigofumi has a really good concept and it shines as a series when it takes advantage of that concept. The problem is that far too much of the series is occupied with bland major characters and a generic, predictable plot line that only serves to weaken the series. In the end, it’s still decent but it could have been so much stronger. The final rating is a 6/10. If the concept sounds compelling to you, you might want to give it a shot. I would personally suggest watching the first four episodes, episode 6 and episode 10 while skipping the other half of the series. Next week, Conqueror of Shamballa.

Reviews of yesteryear: Shinigami no Ballad

Shinigami no Ballad was created by light novelist, Hasegawa Keisuke. The series gained an anime adaptation in 2006 from Group TAC, who you may remember as the studio behind the Arashi no Yoru ni film as well as several other works such as Those Who Hunt Elves and the Street Fighter anime. I might get to one or both of these eventually. Really, this could go either way based on their works I’ve seen. So let’s look at Shinigami no Ballad and see.

Shinigami no Ballad doesn’t have an over-arcing story. Instead, each episode is its own story. They’re connected by the theme of moving on after a brush with death, usually due to the loss of a loved one. Each story involves a different person learning to cope with some assistance from a shinigami named Momo and her winged cat named Daniel. This concept could have been really interesting. The big problem is that too many of the episodes cover the same basic thing with the same resolution. Seriously, half of the episodes involve the person moving on because… love and that’s the major contributing factor for them, aside from Momo’s meddling. It was kind of stupid the first time they did it and the second two barely improve on the idea. Not only that, but it just gets repetitive and that should never be an issue with a series that only has six episodes.

Here’s the thing, there are a lot of ways to cope with death and move on. Narrowing the scope that much betrays either a lack of imagination or laziness. I’m a bit curious as to whether or not the light novels get that repetitive or they just chose those situations for the anime because Group TAC just thought they were that good and totally not trite. A big part of the problem is just that the length doesn’t lend itself to romance. They have roughly twenty minutes to establish the situation, the focus character for the episode, Momo’s role and put in their romantic sub-plot. As a result, the romance always ends up being pretty rushed and cliche. I will say, to the series’ credit that the episodes about other things are pretty well done.


Then we have the characters. The focus characters are actually really well done, except for that one guy from the second episode. I can’t be bothered to remember his name as he was very dull. They seem like real people. The love interests, in contrast, are very bland and rely on tired archetypes. Momo and Daniel have a good dynamic, but they really could use more development since they tend to have side roles.

The art in this is decent. The biggest issue is that the focus meanders. A lot of scenes will have people talking, but the art will show random objects in the background. Which may let them show off their ability to draw aquariums and other such things, but it’s not exactly the important thing in the scene. It makes the art feel unfocused.

The voice acting is pretty well handled. Kobayashi Akiko and Shimizu Ai do well in the roles of Momo and Daniel and they get some pretty good performances from the other characters, when there’s something to them. The music is decent enough and manages to do its job.

The yuri factor is a 1/10. This doesn’t have any yuri.

And that’s Shinigami no Ballad. It’s… decent. The concept is good and the episodes that don’t lose their focus with gratuitous romance are pretty good. For the record, those are the first, fifth and final episodes. But it’s held back by some questionable art decisions and too many cliche romantic sub-plots. The final rating is a 6/10. It’s not a good series, but it’s okay.

Reviews of yesteryear: Final Fantasy Legend of the Crystals

Before I begin, let me start with a quick disclaimer. I like the Final Fantasy games, for the most part. If I poke fun at the franchise a bit during the course of this review it’s not because I just don’t like the series, it’s because the series has a lot of goofy aspects. I’ve looked at a few anime adaptations of video games in the past. I’ve looked at bad ones, Ninja Gaiden being the obvious example. Average ones, Nightstalkers and ones that were pretty good, Tales of Phantasia. This week I’m going to be looking at a selection from one of my favourite game companies, Square and our old friends at Madhouse with their widely varying quality. This is Final Fantasy, Legend of the Crystals.

Legend of the Crystals takes place several centuries after the events of Final Fantasy V. Linaly, a descendant of Bartz, is going to the temple of the wind to safeguard the crystal. She’s followed by a young man named Prettz. The two find the crystal, which decides to hide itself in Linaly’s body, which causes her bum to glow for some reason. The two find out that the other crystals have been stolen and find themselves targeted by mechanical beings who are trying to get the last one. They even build a Proctologist robot for that very purpose. Not really, but that would’ve been moderately less stupid than what actually happens. The actual story is pretty minimal and very cliche. The plot element of Linaly’s firefly bottom mostly serves as an excuse for fan-service shots, on a character who looks to be all of twelve, classy. The final battle scene is quite anti-climactic and a lot of the events in the plot happen by virtue of plot contrivance instead of as a part of any kind of cohesive whole.

The characters in this are dreadful. You have Linaly, who spends most of her time either getting kidnapped or acting as a compass. She brings great shame on Bartz’s name, and he’s not even one of the good FF protagonists. He’s okay though, which still makes him far too good of a character to be associated with this helpless twerp. Prettz is only slightly better, being an annoying moron. Then you have Rouge, a character who does absolutely nothing plot relevant. The other major characters are Mid, a ghost who basically serves as a guide for the majority of the OVA, Valkus, a muscle-head with all of one personality trait, and Ra Devil, the antagonist who makes Exdeath look like the best developed character ever by comparison.

The art in this is largely just lazy. With shading being used almost never. The facial expressions used for the characters tend to range from blank to dull surprise with very little variation. A lot of scenes are also repeated pretty much verbatim. To give an example, there’s an action scene in which a large woman tries to slice our protagonists with a sword, only to have them duck. Then it happens two more times and it’s pretty much the same every single time. The chocobos in this look terrible. They don’t have their traditional yellow feathers, looking more like plucked ostriches, their beaks and eyes are also off. Then we have the fan-service. There are a lot of panty shots of our twelve year old heroine, because Madhouse decided to put their grossest people on this project. Linaly, put on some proper pants. Your shorts are far too short. Especially given that your ass keeps glowing. Rouge’s outfit is just terrible. She looks like she’s wearing bondage straps. Lady, most people can’t pull bondage gear off as an outfit for action. You certainly aren’t Sephiroth. Valkus just looks like a badly drawn 90s comic hero with a head that’s too small for his overly muscled body.

Madhouse did get some really good voice actors for this. Particularly Ogata Kenichi, Yamazaki Wakana and Minaguchi Yoko. However, they don’t give their best performances. In fact, their performances are kind of mediocre. The music is the best part of the OVA. It’s the only aspect of the OVA that actually feels like a Final Fantasy game.

The yuri factor is a 1/10. The female characters barely even interact.

that was Legend of the Crystals, and it is bad. To be fair, the story is only the fifth worst I’ve seen in conjunction with the Final Fantasy title, but that isn’t saying a whole lot. The franchise may have some great stories and characters, but it also has some really bad ones. It’s not the worst video game adaptation I’ve reviewed either, but it’s down there. My final rating is a 2.4/10.

Explorer Woman Ray: And the Legend of the hidden temple

Explorer Woman Ray is an OVA from AIC, the same studio behind Bubblegum Crisis, Vampire Princess Miyu, Battle Athletes, Blue Gender, Sasameki Koto and the terrible OreImo. just to name a few I’ve reviewed. Based on a manga by Okazaki Takeshi. Although this one is far less known than any of those, but being a “hipster” I just have to dreg up obscure titles just so that I can say I’ve seen them and you haven’t. Actually, the truth is that I picked twenty super short anime that looked kind of interesting, assigned them numerical values and rolled a d20 to determine which one to look at. Incidentally, they had to be super short because I’ve been sitting on this Gintama request for months and something really short gives me more time to work on it. So let’s look at Explorer Woman Ray and find out if it’s an obscure gem or if I should have left it buried in the desert.

Story:

Our tale opens with some twin sisters riding a bus when they see a truck pull alongside it covered in tarp. The tarp gets removed to reveal a group of men with guns who board the bus to chase the twins. The twins manage to escape in a pretty good action sequence and they make their way to the archaeologist, Kazuki Reina, our titular Ray. They deliver an artifact to her and witness an altercation between her and another archaeologist, Rieg. In the morning she gets a call that the mirror was stolen by a pair of girls and she finds the twins gone, along with the mirror. Although they were kind enough to leave a note saying that they’ll return it once they find the treasure. She goes after them but Rieg and his group of ruffians are after the mirror too.

Let’s begin with the negative things about the series. First off, this is one of those action-oriented series where archeology is basically about running through ruins for adventure and fending off thugs who are after the same discoveries as you are. Instead of excavating ancient artifacts through long and arduous labour for science. Don’t expect an accurate depiction of the field. Now, that doesn’t really other me since it’s a pretty common choice for fictional media but what does bother me is that we see our heroine destroy ancient artifacts and scientific data that’s been gathered because she’s worried about how it’ll be used. Why is she even in a scientific field if she’s so damn skittish about knowledge? It’s also a bit head scratching that they visit ruins that they’ve been to before and yet they’ve still got intricate traps armed and ready. No one else bothered going through them and disarming those so that the ruin could be explored safely?

Now I will give the series some credit as well. I do like that the antagonist’s minions are portrayed as individuals and not mindless followers. They do question his orders, even pondering whether or not to obey him at one point. I also do like Ray’s character arc and the way she faces her own inner conflict. It’s not fully realised and they could have done a lot more with it, but given the time constraints it’s pretty well done.

Characters:

Most of the characters in this are pretty archetypical. Ray is the experienced adventurer. Rieg is the villainous scientist motivated by greed. His minions are a slight improvement over regular minion characters since they do have some agency but they aren’t very far above them. Mami and Mai act as Ray’s sidekicks. With Mami being the more timid sidekick type and Mai being the more active and headstrong variety. I honestly can’t fault the OVA for using the ad hoc archetypes, since it is only two episodes and they’re more action focused than character driven but it doesn’t really make for a compelling or memorable cast.

Art:

The artwork and animation are pretty dated. For the late 80s it’s pretty typical but by today’s standards it doesn’t look very good. The backgrounds are pretty plain and there are some art errors peppered throughout. I will say that the action sequences are pretty nicely done and they hold up pretty well. You can tell that AIC was really putting their focus on them.

Sound:

The vocal cast is pretty good. Ray is voiced by Doi Mika, probably best known for her work as Queen Serenity in the original Sailor Moon anime. The twins are voiced by Itou Miki (Jessie Gartland) and Takayama Minami (Griffith.) They do well, but expect to hear them yell “Ray” a lot. Hori Katsunosuke (we got to hear him play Professor X in that terrible X-men anime) does make for a pretty decent villain. The music is kind of generic, but serviceable.

Ho-yay:

There really isn’t any. I suppose that you could say that the only reason for Mai and Mami to stay with Ray after the first episode is that one, or both, is/are attracted to her but I kind of doubt that that’s the reason that was intended since there’s really nothing to support the idea. It’s more likely that Okazaki just couldn’t be bothered to give them a reason for sticking around or that AIC didn’t feel it important to share that reason with the viewers.

Final Thoughts:

Explorer Woman Ray is not a bad OVA. It’s kind of standard for an archaeologists are action heroes type of narrative. If that’s your type of thing you’ll probably enjoy it well enough. My final rating is going to be a 5/10. Next week, Shigofumi: Letters from the departed. Yeah, Gintama is still a ways away.

Reviews of yesteryear: Brave Story

Brave Story is a really long novel written by Miyabe Miyuki. How long? Over seven hundred pages. My copy actually has 816. What’s impressive about it is that the novel has no filler. Everything that happens is important. It’s gotten manga and video game adaptations. As well as a movie version. Which brings up the obvious question, how do you turn a novel that long into a not quite two hour film? Even the game version, though it skips and changes a lot to get into the action right away, has a lot more story than that. Let’s take a look at Gonzo’s version and find out.

Our film opens with two kids sneaking into a supposedly haunted house. They get separated and our hero, Wataru, encounters a strange boy and a glowing portal. Roughly thirty seconds later when he’s in school the next day, he finds the boy in his class. He returns home to find that his parents are separating and he tries to follow his father and ends up finding the strange boy, Mitsuru, being harassed by bullies. He steps in to help and after a short conversation Mitsuru leaves to go back through the portal. Wataru goes home to find his mom lying still on the floor. So he calls an ambulance. After which he finds and enters the portal himself, having heard that he can make any wish come true. And that’s just the first twenty minutes or so.

This leads into one of the major things that breaks the film. The pacing is horrendous. It goes from one scene to the next in quick succession while explaining very little about the plot or the world of Vision. You don’t have time to acclimate to the situation. Most of the scenes in this don’t even last a minute before switching to the next and most of them introduce something new that they don’t adequately explain. If you don’t already know the story, you’re going to be really confused. Another major issue is that the film resorts to a lot of cliches, most of which aren’t present in the book and/or game. I thought that the alterations to the story for the game made it a bit cliche, but the film just goes far beyond that and into the realm of the insipid. The film does have a few funny moments, although I don’t think they’re supposed to actually be funny. The sheer level of stupidity just kind of makes them come off as funny.

Then we have our characters. They’re terrible. Let’s start with Wataru. In the novel and game he has a character arc, albeit a slightly different one than you might expect. In the film, he has no development whatsoever. He’s a complete moron who cares deeply about his “friend” Mitsuru, even though they’ve had all of three scenes together and just wants his family back and he continues to be a moron until the last minute of the film when the plot deems it necessary for him to grow up a little. The rest of the characters are mostly incredibly dull. Again, the extremely rushed pacing hurts the film in this area. In the novel they give you reasons to care about Wataru’s family and understand him. In this you get one introductory scene to them before his dad scarpers, and it’s far too short to serve as an adequate introduction. The only character who retains his personality is Kee Keema, the most annoying character in the book. The worst character assassination happens to Meena. In both the novel and the game, she’s a capable girl who’s motivated and generally awesome. In this, she’s useless baggage who could’ve been removed entirely without losing anything of value. The only decent character in this is Mitsuru. It’s still his weakest incarnation, but he does get some good moments and dialogue.

The art in this is actually pretty nicely done. The world of Vision looks good. The designs of the various peoples within are mostly well done, although I have no idea what they were thinking with the design of Kutzs armour. It’s like Gonzo thinks that women don’t wear proper armour even when they’re in an organisation where everyone else does. The monsters look pretty cool, for what little screen time they get. The action sequences fall flat since they tend to start and end within a few minutes or even seconds.

Gonzo did get some good voice actors for this movie. Saito Chiwa in particular. Unfortunately, the performances aren’t very good. I don’t know if they just weren’t trying, I know I wouldn’t if I saw the script, or it was the direction. The music is just bad. Particularly the song they use for the film’s pointless montage scene.

The yuri factor is a 1/10. This has no yuri.

My final rating for Brave Story is a 3/10. It’s a mess of a film. The pacing is dialed up to ludicrous speed. Most of the characters lost their personalities in the river and the cliche level is simply unacceptable. To be fair, this was a very ambitious project given the length of the novel, but even taking that into consideration, this is just bad. Frankly, this book should not have been a single film at all. If you want exposure to the story done well, read the novel. Play the game, even. But I can’t recommend watching the film.

Reviews of yesteryear: Hyouka

Hyouka is an anime based on a series of novels by Yonezawa Honobu. The anime adaptation was handled by Kyoto animation. You may know them as the studio behind, Lucky Star, Nichijou, the Melancholy of Haruhi Suzumiya, and K-on. So, they gravitate towards slice of life series, or series with strong slice of life elements, with widely varying degrees of quality. Let’s look at Hyouka and see where it lands on the spectrum.

Hyouka doesn’t have one underlying plot. Rather, the series starts with a high-school student named Houtarou joining the Classics club, because his sister told him to join it in order to prevent its dissolution and he’s afraid of what she’ll do to him if he doesn’t comply. As a member of the Classics club, he encounters a lot of minor mysteries, which he doesn’t want to bother with because it takes energy and he’s very lazy. Most of them get solved in a single episode with minimal work or thought. The big problem with Hyouka as a mystery series is just that most of the minor mysteries are exceedingly obvious and the viewer can easily solve them before Houtarou does. So you spend a lot of time waiting for him to catch up. The only reason he looks like a competent detective is that he’s surrounded by morons who have no idea what to do with the clues or what this mysterious thing called deduction is or how it works. The multi-episode mysteries are kind of interesting since the information is paced much better, which does create some suspense.

The only character who’s kind of interesting is Houtarou, even if his abilities are greatly exaggerated by everyone around him. The rest range from kind of bland to outright obnoxious.

The art in this is pretty good. The character designs are well done and the backgrounds are pretty vibrant. It’s most apparent in the final episode since most of the series involves them hanging around the school with walls in the background.

The cast in this does a decent job. The biggest issue is just that most of them don’t have a lot to work with since a lot of the characters are pretty one note. The music is pretty strong.

The yuri factor is a 1.5/10. Chitanda and Mayaka get kind of touchy at times, but there’s nothing beyond that.

Hyouka isn’t a bad anime but it’s nothing special either. The mystery elements fall flat and the characters are just kind of dull. My final rating is a 5/10. It’s an average series. If you want to see a lazy guy solve minor mysteries for a bunch of twits or if you need something to illustrate the very basics of reasoning skills to someone, check it out. If the premise sounds interesting give an episode or two a try. Me, I’ll stick to my Holmes and Dresden books. 

Five third party characters who won’t be in Smash, but would be awesome in it.

Recently Nintendo announced that they would be taking ballots for a new DLC character. Even more recently, they stated that they would be okay with any nominations whatsoever. Third party or otherwise. As such, I’ve compiled a list of five third party characters who I would love to see make it into Smash, but who stand virtually no chance of doing so. The list isn’t going to be in any particular order. For each character I’ll describe what a trailer for them might look like, talk about why I think they’d be an awesome addition and why they almost certainly won’t make it.

5. 

Link, Samus, Mario and Pikachu make their way across a grassy meadow. A draconic shadow flits over them. Pikachu sees it and looks up, shocked and cries out in warning. The shadow grows larger and the group turns to face it. Bleu swoops into Battle. 

Yes, the first choice is Bleu from Shining Force. A little dragon who walks like a person. He could use a wide variety of breath attacks and his final smash could be him upgrading to his great dragon form and hurling lightning on everything. A character like Bleu would be awesome because you’d be playing as a freaking dragon and, unlike Ridley, he’s not such a massive dragon that the size scale would be an issue. Plus he’s just a great character who has to grow up quickly under harsh conditions and transforms into a character of great strength, and not just in terms of physical power.

Why he almost certainly won’t be in Smash:

Let’s face it, Shining Force probably isn’t going to have a character appear in Smash. It may very well be a cult classic, but it’s not as well known in that regard as Earthbound. Even assuming that the fanbase got together to pull for a character from the franchise, the likely candidates would be Max, Narsha, Bowie or one of the other major characters. Not one of the many awesome side characters like Zylo, Mae, Tao, or Bleu.

4:

A solitary raven sits on a stump. The animal crossing villager creeps up on it, net in hands. It looks at him but appears unafraid. The villager stands poised to capture it, but is interrupted by a tap on his shoulder. He looks back and a burst of lightning sends him flying. The raven moves onto the shoulder of the woman who zapped the villager. Alisia joins the battle. 

Alisia from the classic Mega Drive title, Alisia Dragoon. Not only would she be cool to play as on account of her lightning powers, but she has four diverse animal companions who could be used to great effect for her special attacks. All in all, a great character with a great range of abilities.

Why she almost certainly won’t be in Smash:

It’s simple enough, Alisia Dragoon was not one of the Mega Drive’s great successes. It received critical acclaim, but didn’t enjoy good sales. In fact, I’m betting most of you are only vaguely familiar with it if even that. As such, the game never got a sequel nor has it been remade or even released on the Virtual Console. It’s too far outside of popular consciousness for Alisia to stand much chance of appearing in any modern game, especially one like Smash. 

3. 

Sonic races across the open plains, past several other smash competitors. He glances to the side for a moment and slams right into a speed bump, tumbling to the ground. Bowser and Ganondorf advance towards him. Things look grim when a massive boomerang flies through the air and slams into them. We follow it as it moves backwards, towards a red-haired girl with goggles atop her head. She smiles and catches it. Aika enters the fray. 

Aika, from the classic Skies of Arcadia would make a great entry into the Smash roster. Even if you put aside the fact that she’s a great character she’s got a great design and has a lot of abilities that would be interesting to see in something like Smash. Seriously, how awesome would it be to have a sky pirate with a giant boomerang weapon and fiery special attacks?

Why she probably won’t make it:

Skies of Arcadia is another title I don’t anticipate seeing characters from in Smash. While it was fairly popular, both on the Dreamcast and when it was remade for the Gamecube, it’s been quite a while since it came out and I don’t think the fanbase is going to rally around it for something like this. Even if they did I’d anticipate seeing Vyse over Aika.

2. 

Bowser enters his castle, his servants are in a bustle, ignoring him completely. Annoyance is apparent on his face. He follows a koopa who delivers a drink to a figure underneath a parasol sitting on his throne. He looks up, baring his claws. His rage is replaced by surprise and a surge of flames slams into him. We finally get a glimpse of the smirking face beneath the parasol. Debora Briscoletti joins the battle. 

I’m sure a lot of you think I’m crazy for this one. After all, out of all the characters in the Dragon Quest franchise why would I pick Deborah? Because she’s awesome! I’m not exaggerating when I say that V is my favourite Dragon Quest title and Deborah is my favourite character in the franchise. She’s delightfully snarky and I personally adore most of her dialogue. As a character in Smash she would offer a highly physical play style with some strong ranged attacks.

Why she almost certainly won’t make it:

Honestly, I think Dragon Quest VIII is the most likely to get a character into Smash simply because it was a highly acclaimed release worldwide Even assuming that Dragon Quest V was the big choice, I’d anticipate The Hero or Bianca being the ones to get votes. Personally, I can’t stand Bianca and find her incessantly annoying, but she is the popular choice which is why I highly doubt that Deborah would stand a chance.

1. 

Peach and Zelda stand back to back, the menacing figures of Bowser and Ganondorf advancing on them. A cry rings out and the to villains turn their heads, a yo-yo hits Ganondorf in the face. Bowser lunges at their unseen assailant, a blur is seen and he too collapses. Peach and Zelda look down at their rescuer who grabs each of them by the hand and gazes into their eyes with hearts appearing in hers. In her quest for a wifey, Red has entered the battle. 

After playing the Vita remakes of Neptunia 1 & 2, Red has become one of my favourite video game characters of all time. She’s just so incessantly endearing that virtually every time she gets a line it’s something amazing. I would dearly love to see the young yuri girl appear in more games, including Smash.

Why she almost certainly won’t make it:

Yeah, the Neptunia franchise is pretty big. However, Red only appears in two titles in it and she’s a secondary character. If anyone from the franchise stands a chance at getting into Smash, I’d bet on Neptune herself. Possibly Blanc since she represents the Nintendo analog. As awesome as Red is, I’m not counting on her joining the Smash roster ever.

So, there’s my list of third party characters who I’d love to see in Smash, but who almost certainly won’t ever be. Feel free to leave a comment with who you’d like to see, whether you think they stand a chance or not, or just to tell me I’m crazy. Or you could leave a comment agreeing with me on one of these, we can be crazy together. I’m putting in a poll as well to gauge whether or not you’d like to see me do more posts like this in addition to the weekly reviews. So, be sure to vote on that.